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Showing posts with label present. Show all posts
Showing posts with label present. Show all posts

Monday, 28 October 2013

Library 2.0




On October 19th our wonderful Librarians and Library Assistant took the plunge and presented at the Library 2.0 Conference. They did a fantastic job both in preparing for and presenting at their first online conference.
During the presentation which focussed on our Learning Resources Centre, they shared  information about and images of the physical LRC, the different events and activities that take place here as well as the various displays and clubs that are run out of the LRC.  They also shared the virtual LRC, our centre's webpage and all of the resources within, including the online catalogue, The Shelfari Arrival Shelves, requests for resources and much more.


In addition to this they featured ABCICT, our teaching wiki, which is used on a daily basis by ICT Classes in the LRC, parents interested in internet safety resources, homework and areas of study, and teachers from around the world.

Another important area of focus during this presentation was the many applications that enable librarians and teachers to network, share ideas and resources, and learn from each other on a daily basis.

They also discussed the ways in which our Learning Resources Centre and its members of staff use web applications to maintain ever important channels of communication with the community and the world.



A few of the starring applications  that took centre stage in this section of the presentation were, Blogger, Twitter, Diigo, Facebook and Pinterest.

If you are interested in finding out more, do take a moment to check out the recording here.

Tuesday, 24 April 2012

Presenting Our WoW Project


Last Saturday we had the privilege of presenting our WoW project at the Social Learning Summit .  My co-presenter, who is a 12th grade WoW expert, and myself were really excited about sharing our experiences and those of our students in the club so far. The session was only 30 minutes long so it was a bit of a rush and we couldn't delve into things too much, but we managed to cover the important points. Hopefully through our sharing session we managed to spark an interest in other teachers.

There are two things that really stand out upon reflection on this project. The first is the ability of a blogging platform to facilitate the writing process, and enable students to collaborate, and teach others as they publish their ideas to the world.  The second is the way in a which a game environment not only helps students in thinking strategically, but also moves them towards directing and resourcing their learning.

Our students, took the initiative and began to research the WoW game. They  made it their business to visit and read through forums and wikis. They searched out and watched videos on the game, and they engaged in important discussions with other more experienced player's. Their appetite for learning kicked in and they became ravenous. Funny enough, at no point were they instructed to do so!

So the question is, if kids can turn on this need to learn more, and the appropriate web search and web evaluation skills are in place, enabling them to locate important resources and teach themselves, then how can we shift or redesign other learning experiences, in order to evoke a similar hunger, a similar response?