The new school year has begun and brought with it our New iPads. We have also received the sync station and the Griffin covers. We did not purchase a sync cart even though we needed storage, as most of what we found was very expensive, even before the cost of shipping them to El Salvador. We decided to refit an old laptop trolley for them instead, by a sync/charge tray from Parasync and see how it went. I have included a picture of our set up so far.
We have since spent many hours syncing them to iTunes accounts, identifying and adding new apps, trying to create new iTunes accounts for each one, and failing miserably. We have also spent a lot of time basically setting them up with email accounts, itunes accounts, restrictions and folders.
Syncing: This took a while the first time as we were doing 10 at a time, using the sync tray and adding over 200 apps to the iPads. I was so grateful for the tray, which cut my work 10 times over, even if it was a long haul.
Organising: We then invited our students in whenever they had free time to help us organise the apps properly for us. We still haven't finished and the reason for that lies with iTunes accounts.
iTunes: I am not sure if it is my lack of experience or if a great many others have similar issues with iTunes. I know from surfing the forums that there are a lot of people out there who have had similar issues with it, but I am not sure if we are in the minority or not.
Unfortunately, at a point during the process, iTunes blocked us from creating more than 4 accounts for our iPads. Now we really want everything to be on the up and up with this, really there is no other option, yet we still can't create the accounts through which to purchase apps. This means that we have had to delay and modify some of the plans we had for the devices, for the time being. We contacted Apple, and they said they would help us find a solution. They suggested we gift them to our other devices, which is something we too had considered. Unfortunately after doing so, we have yet to receive the confirmation emails for this. All is not lost, I have a screenshot of the purchases we made.
Since we were moving to gifting the Apps I decided to create an account in iTunes for each remaining iPad that didn't link to a credit card, since that route was now blocked. Lo and behold, the None option is now missing, forcing anyone who wants to create an account to link it to a credit card. Again I am not the only one experiencing this issue.
Let me just say at this point how much I love my iPad and how excited I am to have a set (albeit a small set) to use with our students. Despite all the obstacles so far, I am still convinced we can make this fly, and fly high! We knew there would be growing pains when we did this. I just wish Apple would make it a lot easier for Educators in countries outside of the US to purchase apps. At present we don't qualify for their volume purchase plan.
We are just beginning our pilot and so far it has been very successful. We are using the iPads for animation work, QR Code scavenger hunts, and will be using them for research and note taking as well as class starters and brainstorming, very shortly. We have plenty of other ideas for using this versatile tool and are busily adding them to our schemes of work. I am hoping to be able to report back on the process again very soon.
Friday, 14 September 2012
Sunday, 15 July 2012
ISTE Reflections
ISTE 12 Reflections
Reflecting on the ISTE 12 experience and comparing it to
prior ISTE’s I have attended.
My experiences this year were in many ways similar to those
at preceding conferences. There was little time to stop and reflect, eat, and
see a lot of the sessions I had earmarked as interesting. It was easier to get
around the convention centre than the centres in Philly and Denver and It was really nice to have the Bloggers Café
upstairs in the Sails Pavilian along with the various sig playgrounds. These
were important venues for meet ups and
networking. I attended a variety of
sessions and presented on a variety of topics, and while the large venue,
lecture style presentations are often very informative and occasionally
entertaining, their impact on my learning was overshadowed by the networking
opportunities, discussions, and sharing that went on in more informal sessions,
meet ups and social activities. My PLN has once again exploded. I look at my
travel envelope and there is a certain absence of business cards, both my own
which ran out in just one session and those of others, QR Codes, twitter and the
reinforcement and expansion of preexisting
professional relationships were
key elements this time around. A shift has certainly happened for me and it has been building since ISTE 11 in Philly.
There were an estimated 20 000 attendees this year and while that seems and is a huge number of
people, it didn’t prevent me from constantly running into people I knew, many
of them from previous conferences. It felt good to further solidify our
relationships, share new ideas for project work and tighten those professional
links even further. My conference
experience was not about the big name speakers and their sessions, it was about
building my branch of our learning community, with professionals, both big name
and not.
I was so fortunate in being able to present 3 poster
sessions which were heavily attended and work at both the Google and digital AV
Playgrounds with Sigms. While time consuming and taxing at times (I spoke for 10 hours total often 2-4 hours at a time.) These were
some of the most important ISTE12 moments for me.
That said this reflection would be incomplete without
reference to some of the other sessions I was at as an attendee.. So here it goes directly from my
Evernote notebook.
About Evernote: I decided that it was time to take that
plunge and do more than tinker with it.
I forces myself to use Evernote alongside Diigo and Twitter to record
important experiences and finds and I have to admit that it was for the most
part a great decisions. I am going to
ensure that I not only use it often and
with purpose but promote its use with other professionals and students that I work with.
Now back to what I found. Here is a listing of all the resources that I collected during the conference that I thought notable. Some of these have been around for a while, but are worth being reminded about.
Google Docs Tutorials for Teachers
https://sites.google.com/a/viedu.org/google/home
This resource is designed to help educators and staff learn how to effectively use Google Docs.
Learn 360 Suscription Resources Online
Interactive media on demand service
Thinkfinity
Resources and lesson plans online for free
http://www.thinkfinity.org/
Kathy Schrock's Resources for Everything
http://www.schrockguide.net/literacy-in-the-digital-age.html
Tricider
Ask a question and invite friends or colleagues.
Collect ideas and vote for your favourite.
Collect ideas and vote for your favourite.
https://tricider.com/en/t/
Instagram
Edit and add photos to twitter, fb etc...with just one click.
http://www.destinyquest.com/
Schoology
Manage lessons, engage students, share content, and connect with other educators.
https://www.schoology.com/home.php
lms social
http://www.follettsoftware.com/destiny-quest
Piclits
create poems based on pics
http://www.piclits.com/compose_dragdrop.aspx
SketchUp
Add physical behavior, rolling, gravity, hinges act…(mac put them into library manually)
Google Presentations idea:
Add hyperlinks as tocs in Google presentations
Scripts
Form Emailer Script
Use for exit tickets, digital receipt for materials checked out, feedbck durng observation, walk throughs
(tools>script gallery)
Henrique's Site
10 step procedure
https://docs.google.com/a/abc-net.edu.sv/spreadsheet/viewform?formkey=dHc0RzhQRWxjN0lscGpjODRXSGlHeUE6MQ
integrating Google Forms in to Google sites
Historical voyages and events
YouTube
Choose your own adventure video using YouTube annotations
http://www.youtube.com/watch?v=QtG6yw2IrlI
Create a Playlist Slam
How to do this.....
select playlist and playlist slam
Make a Coin go Around the World-flip a coin
inserting gadgets in spreadsheets
https://sites.google.com/a/flippededucation.com/flipacoin/
Google Cloud Connect for Windows users and Google Docs
Set to automatic to save to googl docs.
Gadgets Worth Looking Into
flashcards gadget
gadges gadget for real time election results
display results
The Writer's Club
online collaborative writing projects
My Big Campus
A Site full of resources linked to standards
http://www.mybigcampus.com/
links to presentation resource live binder
http://www.livebinders.com/play/play/418977
Since ISTE I have come across a great many other resources that I don't want to forget about. They are all in my various Diigo Groups, however I plan to post several of them here too in the next few days.
Wednesday, 30 May 2012
The Positive Effects of Gaming
This evening as I was wandering through posts on Google+, I came across this post by the Frugal Dad.
Now much of this is not news. Many of us have been hearing for years that gamer's brains are getter at certain tasks and that their are physical differences between brains on games and those not. Most of us are also very aware of the educational benefits of gaming, but didn't you know that video games were being used for pain management in hospitals? Did you know that after 21 hours of play a week, the benefits are outweighed by negative impact. I didn't, not until today, so I thought I would share.
The following Info graphic is worth looking at, so do scroll down.
Source: Frugal Dad
Now much of this is not news. Many of us have been hearing for years that gamer's brains are getter at certain tasks and that their are physical differences between brains on games and those not. Most of us are also very aware of the educational benefits of gaming, but didn't you know that video games were being used for pain management in hospitals? Did you know that after 21 hours of play a week, the benefits are outweighed by negative impact. I didn't, not until today, so I thought I would share.
The following Info graphic is worth looking at, so do scroll down.
Source: Frugal Dad
Tuesday, 22 May 2012
DVA Voting and Tickets
We have now officially closed voting on the DVA Videos. Thank you to everyone who voted on them! Tickets are available in both Secondary offices as well as the Upper Primary Office. Bring your tickets along for free refreshments on the night of the event.
Thursday, 10 May 2012
Virtual Worlds in KS3
We have been working in virtual worlds in both 6th and 7th grade this month and it has been a roaring success. It is a sign that you've hit it right on, when kids don't want to leave a lesson and groan when the bell rings, and this is usually what happens when we teach with virtual worlds.
This is the first year we have used PoraOra virtual world with any of our classes. Prior to this we had always used WhyVille to introduce our students to educational virtual worlds and to teach web safety and netiquette. The people at PoraOra have worked hard to build educational in-world activities that are linked to the British Key Skills for KS2. PoraOra is full of fun games that help students review and build their skills across subjects. For our 6th graders most of it is review and practice, and they have great fun doing it.
In 7th grade we are working with Reaction Grid for the second year running. Our 7th grade students are having a great time learning how to get around, exploring different regions and learning how to build in 3D with their avatars. We have even found a bit of time for shopping at Gridizen's market and customising avatars.
So far the building has been very simple as students learn how each basic shape can be modified, how to import textures and how to link prims together to create complex objects. Our objectives are many, learning how to get around, communicate and build in a 3d environment are core. Very soon however we will be applying these new skills in a very special way. Our students are going to research and then commence the construction of an environmentally friendly homestead. They will do so collaboratively with over 100 students working on it in total.
It is a very exciting project and the first time around for us in attempting something so ambitious. We will play it by ear and if needed, slow down and continue it next year. One thing is certain, the students and the teachers working in RG are thrilled with this project as were the 6s were with PoraOra, to the point of ushering a collective groan every time the bell signals the end of the lesson.
My Horses
This is the first year we have used PoraOra virtual world with any of our classes. Prior to this we had always used WhyVille to introduce our students to educational virtual worlds and to teach web safety and netiquette. The people at PoraOra have worked hard to build educational in-world activities that are linked to the British Key Skills for KS2. PoraOra is full of fun games that help students review and build their skills across subjects. For our 6th graders most of it is review and practice, and they have great fun doing it.
In 7th grade we are working with Reaction Grid for the second year running. Our 7th grade students are having a great time learning how to get around, exploring different regions and learning how to build in 3D with their avatars. We have even found a bit of time for shopping at Gridizen's market and customising avatars.
So far the building has been very simple as students learn how each basic shape can be modified, how to import textures and how to link prims together to create complex objects. Our objectives are many, learning how to get around, communicate and build in a 3d environment are core. Very soon however we will be applying these new skills in a very special way. Our students are going to research and then commence the construction of an environmentally friendly homestead. They will do so collaboratively with over 100 students working on it in total.
It is a very exciting project and the first time around for us in attempting something so ambitious. We will play it by ear and if needed, slow down and continue it next year. One thing is certain, the students and the teachers working in RG are thrilled with this project as were the 6s were with PoraOra, to the point of ushering a collective groan every time the bell signals the end of the lesson.
My Horses
Labels:
3D,
build,
KS3,
PoraOra,
reaction grid,
RG,
virtual world
Wednesday, 9 May 2012
Learning Through Games
This is a great TED Talk on how powerful the the learning is that takes place in when playing MMPOG.
Our World of Warcraft students are a great example of this. The learning that has taken place in-game, since January is exponential. This doesn't even take into account the additional learning they have engaged in through the novel study element of the club.
Games aren't bad and yes books are still good!
Our World of Warcraft students are a great example of this. The learning that has taken place in-game, since January is exponential. This doesn't even take into account the additional learning they have engaged in through the novel study element of the club.
Games aren't bad and yes books are still good!
Tuesday, 24 April 2012
Presenting Our WoW Project
Last Saturday we had the privilege of presenting our WoW project at the Social Learning Summit . My co-presenter, who is a 12th grade WoW expert, and myself were really excited about sharing our experiences and those of our students in the club so far. The session was only 30 minutes long so it was a bit of a rush and we couldn't delve into things too much, but we managed to cover the important points. Hopefully through our sharing session we managed to spark an interest in other teachers.
There are two things that really stand out upon reflection on this project. The first is the ability of a blogging platform to facilitate the writing process, and enable students to collaborate, and teach others as they publish their ideas to the world. The second is the way in a which a game environment not only helps students in thinking strategically, but also moves them towards directing and resourcing their learning.
Our students, took the initiative and began to research the WoW game. They made it their business to visit and read through forums and wikis. They searched out and watched videos on the game, and they engaged in important discussions with other more experienced player's. Their appetite for learning kicked in and they became ravenous. Funny enough, at no point were they instructed to do so!
So the question is, if kids can turn on this need to learn more, and the appropriate web search and web evaluation skills are in place, enabling them to locate important resources and teach themselves, then how can we shift or redesign other learning experiences, in order to evoke a similar hunger, a similar response?
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